Note: Claims are defined as 2-dimensional areas (meaning the area you claim will protect everything between Y=0 and Y=256), so you only need to set two corners. Removes the provided player from your current claim. Provides a list of all of the trust information for the claim you are currently standing in machines, chests) along with the access provided via /accesstrust but not the ability to break or place blocks.Īllows the permissiontrusted player to trust other players in your claim up to the trust level that they have. but not machines or chests.Īllows full access to containers (ie. You may also use any of the below commands to provide different levels of trust either to individual players or the public:Īllows full access to your claim except for the ability to /trust more players.Īllows the specified player access to buttons, levers, etc. Replace with "public" (without quotes) to give everyone access to your claim. To add a player to your claim, simply type /trust while standing in that claim. With GriefPrevention, you have several different levels of permission that you can apply separately to different claims (you can even apply them separately within the same claim via subdivisions, but that is outside the scope of this tutorial). You may at some point decide that you want to allow other players to access one or more of your claims. It is possible to use the WorldEdit CUI mod to see claims in-game. Screenshot of completed claim Worldedit CUI To create another chest claim first delete your first claim by typing /abandonclaim while inside it (this will work for "Other Claims" as well) then place a new chest somewhere else. It should be noted that this may not work with modded chests. A chest claim will be automatically created around your first chest when you place it down. The first type of claim available in GriefPrevention is a chest claim. On these servers, all protected land is organized into "claims." Each claim is a rectangle in the world owned by a player in which other players and the environment are restricted from building or breaking any blocks. Pleas be aware, however, that this video is not specific to MMCC and some minor details may be different. As such, the author of GriefPrevention has created a video to show how claiming works. Some players may prefer to learn land claiming from a video. We do this primarily to allow us to have more fine grained control over both permissions in different parts of the world and over how much land any player can protect. You can use /kit claim to get the required items. On these servers we use a land protection plugin called GriefPrevention instead of FTB Utilities. To learn more about chunkloading, please visit the official wiki page of FTBUtilities.Ĭlaiming on Tekkit Lite, and Gregtech: New Horizons Keep in mind that you can only keep loaded the chunks that you claim. The blue border that your claimed chunks have will turn red, signaling that you have started chunkloading that specific chunk. In order to chunkload your claimed chunks, shift-click the area that you want to be chunkloaded. On this map, simply click on the chunks that you want to claim for yourself. To get started with claiming your own piece of land, open your inventory (keybound to E by default) and click this icon in the top-left corner of your screen. A claim is a predefined area in the world, assigned to a player, that is protected from breaking/placing of blocks by other players or by the environment. On these servers the protected plots of land where players build are called "claims". 2 Claiming on Tekkit Lite, and Gregtech: New HorizonsĬlaiming on FTB Revelations, Enigmatica 2: Expert, and StoneBlock 2.1.1 FTBUtilities Claiming & Chunkloading Map.1 Claiming on FTB Revelations, Enigmatica 2: Expert, and StoneBlock 2.If all was running well, everything would be going into my diamond chest. The pipping for anyone wounder is Golden Transport Pips into a Diamond Transport pipe that ends with a Void Pipe. As of right now my quarry is useless until further tinkering. The Arrows can be shot in up to eight set directions, which can be specified by clicking. Arrows should be placed in the six inventory slots in the Shooter's GUI. When attached to a cart by the Cart Assembler, the Shooter enables minecarts to fire Arrows. It allows Minecarts to fire arrows in specified directions at a specified speed. If any of you have had this problem and know of a resolutions I'd love to hear it. The Shooter is an attachment module added by Steve's Carts. I'd normally have 6 Magma Dynamos running at once for a quarry that is in full production (Didn't have enough Invar) Once I set up the size of the quarry I wanted and hooked everything up and started running the quarry I noticed that my items were being thrown into the air even though I have the same pipping systems that I've used for all my quarries hooked up.Īs you can see I'm currently running one Magma Dynamo which produces 80RF for this example. I've got to the point where I'd like to start up my quarry after I've got other things taken care of and other resources mined and collected. I've been playing FTB Infinity for some time now and I've never had this happen to me once.
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